![]() ![]() It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.3.5) System Reference Document. ![]() Strong varied CL 13th Craft Wondrous Item, detect undead, fireball, flame blade, light, prismatic spray, protection from energy, wall of fire Price 125,000 gp Weight 3 lb.īack to Main Page → System Reference Document → Magic Items Open Game Content The opals and the helm itself are destroyed. ![]() Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. This protection does not stack with similar protection from other sources. The helm provides resistance to fire 30.The command takes 1 round to take effect. Make it a difficult, expensive, time-consuming process and let the PC. Rinse and repeat all steps for each gem they want to replace. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). Then youd need to decide if the enchanter would be capable of affixing the gem to the helm properly or if theyd need to go to an armorer or possibly that jeweler again to get the gems set into the helm for use. The wearer may command any weapon he wields to become a flaming weapon.This light causes 1d6 points of damage per round to all such creatures within that range. It emanates a bluish light when undead are within 30 feet.Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. The helm may be used once per round, but each gem can perform its spell-like power just once. Fire opal: Fireball(10d6, Reflex DC 20 half ).When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crownlike, gem-tipped spikes. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: ten diamonds, twenty rubies, thirty fire opals, and forty opals. Helm of Brilliance: This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. ![]()
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